
The descriptions are well-written and add to the overall atmosphere of the game. My favorite things about the first book of the AP:ġ) Intrigue – The Gothic setting and the whispers of cult involvement piqued my interest in unraveling the plot lines.Ģ)Ĝhallenge – There are some genuinely dangerous encounters in the Haunting.ģ) Writing– The game is supposed to be horror themed and it does not disappoint. Soon your group will begin investigating a horrific mystery involving long-dead murderers and a possible link to the Whispering Way. Your group will be called for a seemingly straightforward task of attending a funeral but will quickly find yourself intrigued and repulsed by the strange happenings in the town of Ravengro.

The vivid setting of this AP is the nightmarish country of Ustalav centuries after the fall of the Whispering Tyrant. It's like an RPG version of American Horror Story.everything that's ever creeped you out, even a little, is included but with brand new twists. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).Īn amalgamation of popular horror stories and themes in the land of things that go bump in the night may sound cheesy but so far has been excellent. The Haunting of Harrowstone is sanctioned for use in Pathfinder Society Organized Play. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. Six new monsters, by Adam Daigle and Patrick RenieĮach monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.An ancient revenge is reborn in the Pathfinder’s Journal, by F.Expanded rules for creating and running horrific haunts, by Brandon Hodge.



But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end.
